STEAM and Project-Based Learning
STEAM (Science, Technology, Engineering, Arts and Mathematics) is Drew Charter School’s map to a successful academic experience for its students. Learning is a STEAM environment, coupled with Project-Based Learning (PBL), sets the stage for students to solve real-world problems.
Students are taught with an interdisciplinary approach with an emphasis on the design thinking process and problem solving leading to application. This allows Drew students to develop skills such as critical thinking, collaboration, communication and creativity, all important abilities needed for success in the 21st century.
To learn more about Drew's STEAM and PBL work please click Here.
Technology that Enables Learning
Technology is integrated across all disciplines, including the arts. Drew features SMART Boards (interactive whiteboards) in every learning space and students in the Junior and Senior Academies have 1:1 laptops to further personalize teaching and learning.
Drew offers diverse educational opportunities. These range from Analytic Geometry and Advanced Placement Human Geography to extracurricular activities including debate, mock trail, and an academic decathlon. Teachers also offer integrated courses in Business Technology and Engineering along with Biology and Visual Arts.